home *** CD-ROM | disk | FTP | other *** search
Wrap
[ClassName] MMaster /////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////// LOGIC ////////////////////////////////////////////////// [SpeedBase] 1.0 //In cm/s // Max Number of units for interactions between this vehicule and units : // eg Moving kitchen 1 unit at a time // Moving dormitory 3 units at a time // Regular vehicule 0 [NBACTEURMAX] 3 [HEALTH] 800 [HPRESTORE] 5 [MANUALINFO] MMaster //////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////// GRAPHIC LINK //////////////////////////////////// [Skeleton] ambulance.flx [Skin] ambulance.flx [TranslationStep] 1 [RotationStep] 10 //[vignette] vignette_maxi_vehicule_camion [DUMMIES] Vehicule_MMaster [INSERTINI] medic.ini [MIS_ANI] eAnimation_roule1 Animation_roule1 [MIS_ANI] eAnimation_roule2 Animation_roule1 [MIS_ANI] eAnimation_roule3 Animation_roule3 [MIS_ANI] eAnimation_attendre Attente [MIS_ANI] eAnimation_roule1_inverse demarre_inverse [MIS_ANI] eAnimation_roule2_inverse Roule_inverse [MIS_ANI] eAnimation_roule3_inverse Arret_inverse [MIS_ANI] eAnimation_arrivee Arrivee [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire0 // si il n'y a pas de dummy spΘcifique "feu", il faut mettre un nom bidon ... sera pris le pivot de l'objet [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire1 [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire2 [HOTPOINT] HPType5_Feu_Vehicules_Pompiers.obp Dummy_fire3 [MIS] OBJECTOK ambulance.flx [MIS] OBJECTDAMMAGE medicmaster_etat2.flx [MIS] OBJECTDESTROYED medicmaster_etat3.flx animation medicmaster_etat3.ini //[DIRECTSOUND] click1 vehicule_selection_1.wav 1 0 0 0 90 //[DIRECTSOUND] click2 vehicule_selection_2.wav 1 0 0 0 90 //[DIRECTSOUND] click3 vehicule_selection_3.wav 1 0 0 0 90 [DIRECTSOUND] rouler veh_moteur_ambul_roule.wav 1 70 1 0 100 //[DIRECTSOUND] accelerer veh_moteur_ambul_accel.wav 1 70 0 0 90 [DIRECTSOUND] idle veh_moteur_ambul_idle.wav 1 70 1 0 90 //[DIRECTSOUND] arriere veh_moteur_ambul_arr.wav 1 70 1 0 90 [DIRECTSOUND] explosion_mmaster explosion_pompier.wav 1 0 0 0 95 // Wall Fire Ladder Item NoVehicle Actor Grappin notused [COSTS] 100000 10000 100000 100000 100000 40000 100000 0